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Factory Demo
This is a Strategy Game
Mactivity's CD-ROM nr 10 advice: This application did
run on a b/w 68030 processor under System 7.1. It was
also tested on a big ColorScreen of a PowerMacintosh
running System 7.1.2. The game did NOT run on a Quadra
with 68040 processor and a 13 inch Color Screen and
System 7.1.
The year is 2039. Throughout the industrialized world,
all manufacturing processes have become completely
automated. Computerized factories produce millions
of consumer products every hour without any human intervention,
as if by magic. Inundated by cheap commercial goods
and free from virtually all manual labor, most people
live lives of mindless comfort.
Unfortunately, the ultimate conclusion of the Industrial
Revolution precluded a revolution in software design.
Design of factory machinery far outstripped the design
of the computer software which ran it. As a result,
the programs which automate manufacturing processes
are prone to fail.
This has had dire consequences in the past. In 2028,
an epidemic of vandalism and truancy swept over New
York's youth following the breakdown of automation
systems at a factory producing popular breakfast cereals
there. Similarly, in 2033, widespread rioting broke
out in Seattle when the local coffee grinding factory
and video game factory simultaneously went offline
for two days. These are only a few of the worst examples.
Most of the population has come to base its existence
on consumption, and such violent reactions almost always
accompany any interruption in the supply of desired
items.
For this reason, it is critical that failing factories
remain in operation with the help of special technicians
known as EFASTs (Emergency Factory Automation Support
Technicians). EFASTs are gifted individuals who can
manually control a factory's operations. If they are
able keep a factory running at full capacity for a
normal 9 to 5 workday, corporate programmers usually
have enough time to dig through decaying stacks of
aging code to figure out what is wrong with the automation
routines. EFASTs at first were hired and trained privately,
but in 2037 they formed a collective under the banner
FACCOM (Factory Automation Control Compensation).
All EFASTs now receive their assignments and paychecks
through FACCOM.
The potential rewards for EFASTs are great. Corporations
which contract for an EFASTs services are prepared
to pay dearly for the maintenance of their production
centers. Depending on the complexity of the assembly
process and the levels of production demanded, an EFAST
stands to make thousands or even tens of thousands
of dollars for a single day's work.
With these rewards, however, come great stresses. Some
EFASTs have been driven to the brink of insanity because
manually running a modern factory entails placing one's
mind in many places at once. The EFAST must simultaneously
direct many components along conveyor belts and through
networks of pipes to be sure that they are assembled
together correctly. In a population softened by material
luxury, minds sharp enough for the task are rare.
Even so, job security is a term unknown to the EFAST;
in the interest of maintaining the integrity and reputation
of the team, failure to meet the production quota on
any assignment results in immediate dismissal from
FACCOM.
-=- RUNNING THE DEMO -=-
To begin the demo, double-click on the 'Factory Demo'
icon.
The Factory Demo contains a tutorial which will help
you learn how to manipulate elements in the factory
and assemble product components. This is probably
the best place to start. To begin the tutorial simply
select 'Tutorial' from the 'Game' menu.
Once you have learned how to play the game, select 'Begin'
from the 'Game' menu and you will be able to play through
a few sample workdays.
Note: While you are playing the game, the menu bar will
be blacked out. To bring it back, simply click on
the status bar at the top of the screen which will
have replaced the menu bar.
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