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Flight Commander v1.1 Patch
This is an Help tool for Games
Mactivity's CD-ROM nr 10 advice: This application did
run on a b/w 68030 processor under System 7.1. It was
also tested on a big ColorScreen of a PowerMacintosh
running The game was also tested on a Quadra with 68040
processor and a 13 inch Color Screen and System 7.1
by Mactivity. 68040 processor.
To update your copy of Flight Commander from version
1.0 to version 1.1, just double-click the "Flight
Commander 1.1 patch" application and follow the
instructions on the screen. The following is a list
of new features and bug fixes found in version 1.1
of Flight Commander as compared to version 1.0. Please
use the included "patch" program to update
your copy of Flight Commander to version 1.1.
NEW FEATURES
-------------
* COPY ORDERS: A new item has been added to the "Radio"
menu. It's at the bottom and reads, "Copy Maneuver
to Aircraft with Higher I.D. #'s." When you select
this, all aircraft with higher I.D. numbers than the
aircraft currently receiving orders will attempt to
copy the maneuver path of the current aircraft. This
can be useful for times whem, for example, you'd like
your whole squadron to turn to the left and dive one
level. Just select the aircraft with the lowest I.D.
number (usually #0) and give it the maneuver you want.
Then select "Copy Maneuver to Aircraft with Higher
I.D. #'s." from the Radio menu and the other aircraft
will copy the maneuver. (Exception: Immelmanns and
Split-S's are not copied).
* ADVANCED OPTIONS SETTINGS ARE REMEMBERED: Advanced
options selections are now saved in a preferences file,
so they'll stay the same from game to game unless you
change them.
* NEW BATTLE SCENARIO: "Storm in the Gulf."
Hypothetical Iraqi attack on hastily prepared coalition
defenses during Desert Shield.
BUG FIXES
---------
* SCENARIOS: some bug fixes have been made to the following
scenarios: Milk Run, Nightmare 2000, Crusader vs.
MiG, and Tank Bosters. New copies of these scenarios
have been provided, and you should replace the old
ones with these new ones.
* The bug where saved campaign games would occasionally
switch sides has been fixed.
* The bug where some Mission Briefings would give the
previous mission's description has been fixed.
* Airborne missiles are colored more appropriately to
match their owning sides.
* Minimum visual range can never be less than 1 square,
no matter what.
* Rockets are sightly more accurate now.
* Tech level 4 rockets fired at night without an N-pod
are more accurate than before (though still less accurate
than when used with an N-pod).
* The map grid is now colored white in night scenarios
to make it more visible.
* The F15E Strike Eagle can now carry 8 air-to-air missiles.
* The F-4E Phantom has been added to the U.S. Air Force
inventory.
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