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Hexmines 1.2
This is a Strategy Game
Mactivity's CD-ROM nr 10 advice: This application did
run on a b/w 68030 processor under System 7.1. It was
also tested on a big ColorScreen of a PowerMacintosh
running System 7.1.2. The game was also tested on a
Quadra with 68040 processor and a 13 inch Color Screen
and System 7.1 by Mactivity.
Hexmines is a game of logic, where your task is to find
a path through a minefield. For each position (hex)
you step on, you are informed on the number of neighbor
hexes in which there are mines. If you step on a hex
with a mine, you lose. You can mark hexes with mines
by clicking while pressing a chosen modifier key. The
game has more help in the built-in help boxes.
The game has basically the same rules as the game of
Mines by Daniel Griscom, which is the Mac version of
a SunTools game by Tom Anderson. The main differences
are:
- Hexagonal grid.
- High score list, listing players who have won with
the highest number of mines in the minefield.
- Auto-searching through empty areas (a feature also
included in Daniel Griscom's version).
- In color when available. 8-bit color is recommended.
In 4 bits, it looks best in grayscales.
- "Superclick" feature.
There are several other similar games - more than a
dozen just for the Mac. In some (most), the task is
not to find a path but rather to locate all mines in
the minefield, usually within a time limit. (E.g. Bombs
by Christer Ericson.) I prefer the path-finding problem
in Mines, so that's how Hexmines work, though it nowadays
has the other goal too, as an option.
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