MacMines 2.1

This is a Strategy Game
Mactivity's CD-ROM nr 10 advice: This application did run on a b/w 68030 processor under System 7.1. It was also tested on a big ColorScreen of a PowerMacintosh running System 7.1.2. The game was also tested on a Quadra with 68040 processor and a 13 inch Color Screen and System 7.1 by Mactivity.

The object of MacMines is to locate all the mines on the playing field as quickly as possible. As you uncover squares (hopefully those without a mine), a number may be revealed. This number tells you how many mines are located adjacent to the square with the number. For example, if a square has a 2 in it, there are two mines in the 8 surrounding squares. Your job is to use the information provided by these numbers to correctly locate all the mines on the playing field. You can pick from many field sizes (or custom), have craters, moving mines and a randomizer, use a pause button, and use special keys to uncover a square, mark it as a mine or mark as questioned. High scores and statistics are saved! MacMines(TM) is a very simple program based on simple logic. Upon choosing the difficulty level, you are presented with a grid of squares. Your objective is to determine which of those squares contain mines and which do not. To do this, begin by clicking on any square in the grid. If you are lucky, it will not contain a mine, but will instead change to either a number or a blank square. This number or empty square tells you how many mines are in the immediately surrounding eight squares (six if you clicked on a side square, or three if you clicked on a corner square). If the square is empty, it means that there are NO mines in the surrounding squares. You then continue clicking on squares using the numbers they provide, trying to click on all safe squares and avoiding all squares with mines. To aid you in remembering which squares have mines, you can hold down the Command key and click on a square that you think contains a mine. This will put a "flag" on that square, and from then on you cannot click on the square accidentally (the game just won't let you!) If you think you "flagged" a square incorrectly, simply Command-Click it again, and the flag will disappear. At the bottom of the game board, you will see an icon for a watch and a mine. The timer on the left starts when you click on the first square, and stops ONLY when you die or win... It will NOT pause if MacMines is put in the background (no cheating now :), but you can 'pause' the game if necessary, although the board is hidden until you 'unpause.' The mine icon and associated number indicate how many mines you have left to flag. Note: the number is based on the number of FLAGS you have set -- this counter doesn't care if the flags are right or not! The game ends when you either reveal a mine, or have found ALL the safe squares AND have flagged ALL the mine squares. If you reveal a mine, the program will "explode," and then show you where all the mines are. Any squares that you marked as mines that are not really mines will have a yellow X on them. If you want to continue playing MacMines(TM), you have to start a new game. If you win, and your score is fast enough, you will be asked for your name. Your name and time will be placed in the appropriate Roster for the level you completed. You can then start a new game, or quit.

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